Photo of Cesar Torres

Cesar Torres

( `sē-zər ) — he/him


Cesar is a design leader based in NYC.

He has 15+ years experience in product design, web design, branding, and creative direction.


Cesar was formerly Partner + Creative Director at Studiohouse, a design studio in New York City. In early 2022, the financial technology company Brex acquired the studio and team.While previously living in San Francisco, he served as Chief Creative for General Motors’ mobility division and as the Head of Design of Sidecar, the first P2P ridesharing network.In 2008, he helped to pioneer the concept of coworking by opening Conjunctured, the first coworking space in Austin, soon after graduating from the University of Texas at Austin with (no joke!) a B.S. in Advertising.


Cesar Torres

New York City  •  cesart.me  •  cesar@studiohouse.nyc  •  +1 210-912-6439


Overview


Howdy! I am currently seeking a high impact role where I can best make use of my varied and extensive experience of 15+ years as a design director, product designer, creative director, and team lead.I excel in fast-paced environments with articulate and ambitious business goals, especially those where I can contribute to growth, experimental, or 0-to-1 initiatives. Ideal opportunities range from:

  • Early stage startups seeking a strong design lead;

  • Mid-market companies or agencies with highly experienced design leadership; or

  • Larger organizations or agencies with mature design disciplines and design support staff (DSA, UXR, and/or Design Ops).


Experience


Brex

January 2022 – January 2024・ Remote (NYC)


Contractor

Contract — Jan '22 – Feb '22

In January 2022, Brex contracted Studiohouse — the design studio I co-founded — for a six-week product design sprint with the New Verticals team for an MVP of a new "Buy now, pay later" (BNPL) credit card product targeted to e-commerce small businesses.A successful engagement led Brex to acquire the Studiohouse team.


Sr. Product Designer

New Verticals team — Mar '22 – Sep '22

In March 2022, I joined the team full-time as design lead to help the new product GTM, which included planning and prioritizing feature milestones with my product counterpart, partnering with product marketing on email and website launch strategy and assets, introducing additions to the Brex design system, and coordinating the introduction of a new surface with other EPD leads:

  • Collaborated with other EPD leaders on org-wide projects for our Global Financial Services (GFS) org, including partnering with: an Eng Lead on a new product proof of concept; the GFS Design Director on the org's post-restructure longterm vision presentation; and with various cross-functional product and eng leads to create a framework and guidelines for displaying multiple currencies in-product

  • The company's evolving revenue and product strategies, a company restructure, and a sudden public shutdown of small business accounts led to a cancelation of the BNPL product (just two weeks before initial public launch) — Brex would now focus on the needs of higher value mid-market and enterprise customers


Group Design Lead

Global Limits group — Oct '22 – Jan '24

Given my previous internal experience with credit limits and policies, underwriting requirements, setting and coordinating product vision, and cross-functional collaboration, I joined the Global Limits (GL) group as the sole design lead in October 2022 (and concurrently served as the Limit Experience team's EPD trio lead and sole product designer):

  • Changing negative customer sentiment: in 2023, “credit limits” went from the #1 item on Customer Pulse (NPS) to no mention of “limits” by year’s end due to coordinated effort across GL leads' teams

  • When an improved customer credit limit experience became an explicit company KR in H2 2023, the GL teams were able to reduce the team’s key metric, regrettable limit drops — easily preventable reductions to customer credit limits — by 44% in Q3 2023, then further decrease them by 50% in Q4 2023 (smashing our already ambitious H2 goal by an impressive 200% attainment)


In collaboration with EPD partners and Credit and Underwriting teams, we replaced a fully manual onboarding and ongoing underwriting and credit limit setting processes and product experiences for new mid-market and enterprise customers:

  • Set the long term product vision with EPD partners and sequenced large body of work into milestone releases: M1: Onboarding (Q2 2023); M2: Ongoing (Q3 2023)

  • Post launch, the updated Onboarding product experience reduced the total onboarding application time to approval from up to 12 days to an average of 3 business days

  • Concepted and proposed a dedicated product surface for managing ongoing underwriting needs, which enabled an area for credit limit/underwriting education, warnings, and streamlined financial document submission

  • Post launch, the updated Ongoing product experience rendered an average of ~60% of mm/ent customers successfully submitting their financial documents with no follow up or manual intervention needed, saving the UW Ops team about 4+ days of work for customer outreach, review and validation of customer documents submissions


Helped the product team move away from ad hoc and reactionary product or feature fixes to a more regimented process for planning and roadmap for features through the creation of a Credit Limit Product Vision:

  • Created and maintained a research plan, wrote interview scripts, and coordinated and held 15+ research calls with finance executives and directors of existing mid-market and enterprise customers

  • Customer research and cross-functional team interviews resulted in a more comprehensive view of the customer credit limit journey and allowed the product team a more clear understanding of how our operational teams fit into the product development and customer journey maps

  • Surfaced thematic elements, areas of opportunities, and product design concepts which EPD leads leveraged for quarterly planning and for structuring the team’s roadmap


With a small EPD cohort, experimented with strategies across multiple planned milestones in H2 2023 to increase feature adoption around an existing "early payments" feature to prevent limit-related card declines while 1) achieving higher GMV with 2) no increase in credit exposure:

  • We hypothesized that if a customer was continually making manual, one-time payments, they were the best suited for enabling the early payments feature

  • Concepted, designed, and launched an experimental upsell within the one-time payment flow and iterated design+eng quickly week over week to increase adoption nearly 3×


When about 3,200 Brex customers were affected by the SVB/FRB banking crisis in Q1 2023, partnered with a senior engineer to quickly roll out a feature prompting customers with affected accounts to connect alternative institutions if we detected a large cash outflow:

  • Over a period of 45 days, our UI treatment saw a >50% success rate in getting customers to resolve their affected accounts in order for us to ensure the most up-to-date financial data to maintain customers' credit limits

  • Although the initial UI treatment was implemented as a one-off, my proposal included a more systemic product framework for configurable detection triggers and custom communication and calls to action, which was implemented by Q4 2023


Additional initiatives and company culture participations: proof of account ownership compliance MVP to be handed off to Risk & Access team; feature set for automating in-product and email comms on major credit policy compliance updates; working with senior engineer on a series of product and comms improvements for complex Plaid/microdeposit verification process; shipped hackathon project for adding nicknames for automatic connected account names; Brexathon planning committee member; team offsite planning co-lead; active participant in design mentor program and Brex ERGs; became the only non-director to conduct Values section of design interviews only three months after being hired.



Studiohouse

August 2017 – March 2022 ・ Remote (NYC)


Partner + Creative Director

Studiohouse was a New York based design studio I co-founded with Cullen Wilson. I served as the lead designer for all product and web design work and creative director for all brand design work. An incomplete list of notable clients and projects include:

Snap, Inc.

  • Drove GTM of Snap Kit (v1.0), Snapchat's first developer platform, which included product strategy, brand identity, and a marketing site that drove signups and showcased the platform's possibilities through illustrative product design demo apps — led to over 200 integrations with products like Fitbit, Netflix, Tinder, Venmo, and VSCO

  • One year after a successful launch, led the redesign of the Snap Kit assets to align with Snapchat's updated brand guidelines and introduce new platform capabilities — Snap Kit v2.0 enabled more than 800 app integrations, with nearly 150 million Snapchatters engaging with partner integrations every month

  • Unified the Snap web ecosystem through creating the first Snapchat design system, which served as the baseline for the team's future design system iterations (which also included introducing the team to Figma!)

  • On shortlist of "agencies of record" for Snap from 2017 until 2022 for various Snap product and corporate teams, including For Business (Ads), Corporate Governance, and Diversity, Equity and Inclusion (DEI) teams

Glossier

  • Led the recommendations for an updated brand strategy, which enabled the company to experiment with launches of new sub-brands, e.g. Glossier Play

  • The new brand strategy included an updated site architecture (which another Studiohouse designer used to deliver a site redesign) — this enabled customers to browse products in more flexible ways and provided the product marketing team ways to cross-sell and up-sell products across inventory

WorkOS

  • Partnered with WorkOS founder Michael Gingrich on a brand strategy for a new platform for software companies to quickly scale into the enterprise market

  • Creative directed the first version of the company's brand identity, the foundations of which are still in use today



General Motors

January 2016 – September 2016・Remote (SF)


Chief Creative

  • Led the app+software product design and UX teams, spanning SF, Austin, and Detroit

  • Internal council for various General Motors “urban mobility” programs: Cruise/Lyft (autonomous vehicle joint venture), Maven (residential carsharing), and BOOK by Cadillac (luxury carsharing)



Sidecar

May 2013 – January 2016・ San Francisco


Lead Designer

May '13 – Oct '13

As the company’s first design leader, drove the complete overhaul of all design assets — including mobile apps for Riders and Drivers (both available on iOS and Android) and the company website — establishing a multi-platform design system.


Head of Design

Oct '13 – Jan '16

Established the team structure and sourced, hired, and managed a design team of four (two product designers, one communication designer, and one content designer) while still remaining hands-on as an individual contributor:

  • Visually differentiated against competitors through a brand design refresh, which included selecting and managing an agency partner, art directing multiple photo shoots for updated creative assets, and introducing a custom illustration library for quicker turnaround on marketing materials

  • Directly influenced design and company culture through: internal design education (especially with leadership team), establishing values and brand character frameworks, founding a cross-functional “culture committee” to boost employee morale, and leading the planning of company-wide events (offsites, holiday and milestone celebrations)

  • Included by executive team for product concept and presentation design during fundraising and M&A efforts, leading to GM acquisition



Asana

September 2012 – January 2013・San Francisco


Product Designer

Contract

Interaction and visual designer focused on growth and experimental initiatives, including overhaul of core web app UI and higher performing new user experience (NUX).



Milk Inc.

June 2011 – September 2011・San Francisco


Product + Web Designer

Contract

Collaborated with founders Kevin Rose and Daniel Burka on Oink — designed and implemented responsive web design for oink.com and visual design on user+location profiles of iOS app.



frog design

2010 – 2011・Austin


Visual Designer

Contract

Visual designer for various web, mobile, and tablet programs for AT&T (U-verse) and Disney (Parks & Resorts).



Freelance

March 2007 – April 2013・Self-employed


Designer

Independent web and product designer for clients including: Medium, Blues Traveler × Live Nation, Foodzie, Change.org, The Lyndon B. Johnson Foundation, Microsoft, Dell, and various tech startups.


Education


Harvard University, MLA studies in Dramatic Arts

University of Texas at Austin, BS in Advertising + Texas Creative


Skills


Design direction, product design (IA, IXD, & VD; UX/UI) for web and native mobile (iOS/Android), web design; design systems, prototyping; team leadership; coaching/mentoring; product vision, growth strategies, product management, planning/roadmaps; brand strategy, brand identity, creative direction.Expert level proficiency in Figma, Adobe Creative Cloud.Screenwriting, acting, VO, directing; commercial modeling. Spanish (bilingual).

Cesar Torres

Relevant Work



Writer & Director

The Return, writer/director — 2021

More details


In development

  • Bridges, writer/director (narrative short)

  • Family Plan, writer (narrative feature)

  • LGBTQ+ biopic, writer (narrative feature)


Harvard University

  • Screenwriting (Advanced), Bryan Delaney — Spring '22

  • Screenwriting (Advanced), Jan Schütte — Summer '21

  • Directing (Seminar), Marcus Stern — Summer '21

  • Fundamentals of Fiction, Chris Mooney — Spring '21


Writing samples available upon request.


Talent

  • Wurtzle Brothers: background, New York — 2024

  • Camila Fernández: "Todo Todo" music video, New York — 2023

  • Friday Night Lights: background, Austin — 2010


Modeling

  • Equinox: SoulCycle Bike launch campaign, New York — 2020

  • SoulCycle: On-demand workouts (series of 5), New York — 2019–2020

  • Haus: Bitter Clove launch campaign, New York — 2019

  • Fifth&Brannan: Menswear brand imagery, San Francisco — 2013


Harvard University

  • Acting (Advanced), Marcus Stern — Spring '21

  • Acting (Introduction), Remo Airaldi — Fall '20

  • Vocal Production, Ashleigh Reade MFA — Fall '20

The Return

by Cesar Torres


The Return: a short written and directed by Cesar Torres

Summary

After abandoning his New York City life, a man returns for a second chance. Although communication can happen in a multitude of ways today, sometimes forgiveness is best earned face to face.

Filmed while attending Harvard University


Stills

Select thumbnail to enlarge


Credits

THE RETURN (2021)Written & directed by:
Cesar Torres
Cast:
Cesar Torres
Alex Roten
Produced by:
Cesar Torres
Filmed by:
Cesar Torres (with assistance by Alex Roten)
Edited by:
Cesar Torres
Includes an unlicensed sample of:
“The First Single (You Know Me)” by The Format
From the album Interventions & Lullabies, available on Elektra Records
℗ 2003 Elektra Entertainment for the United States and WEA International Inc. for the world outside of the United States.

Cesar Torres

Contact


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